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FM 2013 Video: Interaction in Football Manager 2013

Today’s FM 13 video blog is about interaction in Football Manager 2013, whether that is interaction with your staff, players or with other managers or players from other clubs.

Here’s a quick list of the new features and improvements:

  • club and international managers can interact and comment on each others decisions
  • new interactions with players from other clubs
  • new interactions with staff
  • new interactions with players – defend a signing, criticise a player, ask to withdraw from international football
  • more advice from staff, including advice on what to tell the press before or after a match
  • ask a staff member to stay when another club offers him a contract

Here’s Miles Jacobson with all the details:

In case you haven’t found out yet,  the FM 2013 release date is November 2nd and if you pre-order the game trough our store you will receive access to a beta version two weeks before that release date! Interested?Click and pre-order Football Manager 2013 for just 27 pounds!

If you are feeling lucky you can take part in our FM2013 GiveAway for a chance to win a free copy of Football Manager 2013, ready to download on release date!

If you missed the previous posts, here are the new FM 13 features that were announced so far:

FM 2013 International Management

  • more in depth media and club interaction, leading to a lot more pressure on the international manager, similar to real life
  • more sophisticated player interaction
  • team meetings during tournaments and not only

FM 2013 Media Interaction

  • tone system is now implemented in press conferences and not only in team talks
  • improved media interaction in international management (example: journalists will question your squad selection)

FM 2013 Transfer Deadline Day

  • special coverage of a very special day in football management

FM 2013 Transfers, Loans and Scouting

  • manager style and philosophy are now important when applying for a job as chairmen tend to like a particular style
  • AI transfers are now more realistic because they take the club philosophy and playing style into account
  • new contract clauses for promotion and relegation
  • new requirements when sending players on loan, such as the position they should play in and the squad status
  • players can now request a loan deal to be terminated if they feel they are not getting enough first team football
  • scouts now rate player for each role, in addition to the general positions on the pitch
  • revamped scout report screen, much easier to see the essential information

FM 2013 Player & Staff Comparison

  • better graphical illustration of the differences in attributes
  • highlight key attributes for a specific role
  • compare position ability of two players
  • compare staff: coaches, physios, scouts etc

FM 2o13 Competition Updates

  • revamped youth academy and reserves competitions in England
  • co-ownership deals updated giving more liberty to negotiate such transfers
  • MLS updated, Montreal Impact are included in the new game
  • all the playable leagues were updated, including a the new youth rules in the… Romanian league! (plus several others)

FM 2013 Training

  • completely new module, much easier to manage as general and match training are in the same screen
  • improved individual training module
  • you can send your coaches to study and get training badges, improving their skills
  • training camps – you can send your team to training camps during the summer or, depending on the league, during the winter break as well

FM 2013 New Staff Roles

  • Head of youth development – the man who will make sure that you recruit the best youngsters in your region but also manage your youth team
  • Chief scout – the man who will filter the various scout reports, presenting you only the most viable options for transfers. This staff member can also handle assigning your scouts to specific tasks.

FM 2013 Director of Football

  • this new staff member will handle all kinds of transfer business for you, including selling unwanted players or loaning out youngsters

FM 2013 Leaderboards

  • separate leaderboards for each game mode (full career, FM Classic, challenges).
  • separate leaderboards for nations/divisions.
  • sophisticated scoring system that takes into account trophies, goals scored, but also the initial reputation of the club that you achieved those results with.
  • fully integrated with Steam, you will be able to compare your score to those of your Steam friends.
  • manager wages count towards the points you earn, so now there’s a point in negotiating a higher salary with your club.

FM 2013 Network Game Mode

  • much easier to set up, network games will run through the powerful Steam servers.
  • you have the possibility to export your team from single player mode into a network game. This way you can play against one of your friends regardless of which season your team is playing in the single player mode. For instance, I could play with Viitorul Constanta against Darren’s Scarborough or Kevin’s Toronto FC! 
  • agree on match view settings before the actual game, which avoids having the two players having different settings.

FM 2013 Match Engine

  • New physics engine, which allows more realistic ball trajectories. The ball is now affected by pitch conditions and weather.
  • Player bodies are more realistic.
  • AI (Artificial Intelligence) more realistic.
  • New cameras and the possibility to zoom in and out.
  • Increased stadium details.

FM 2013 Match Day Experience

  • live feed of suggestions and updates during the match in a single, customizable, panel, instead of multiple panels like in FM 2012
  • quicker in-game substitutions
  • animated action bar and match info bar during the match
  • easier access to camera selection and match speed settings


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Gaurav ChaddahDarren SmithVictor BalutaNickThales De Mattos Oliveira Recent comment authors
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Bill Okpalor

So much New Features :)


Interaction with staff and players has always been lacking, good to see its been improved


This was one of the areas I really wanted to see expanded, because the options have always been so limited, you end up hardly ever talking to the players unless things are going badly.

Hopefully this will be a huge improvement.

Darren Smith

The best part must be been able to talk to staff when they are approached by another club…hopefully that will help us avoid losing our best members without offering a ridiculous contract.

Either way I can’t wait for October 19th!!!

Tegar Triemanudigdo

Wow, board promises is included as well. Better remind myself when I’m managing a team here in FM 2013

Thales De Mattos Oliveira

I hope it has some impact on the game. To be able to talk to staff when they are approached by another club is surely a great feature.


Guys, is the next FMS podcast coming out soon?

Darren Smith

Nothing planned as yet Nick, not sure when the next one will be.

Gaurav Chaddah
Gaurav Chaddah

Is your Carlton save over Darren,

Darren Smith

It is yes Guarav, I have stopped playing the game now to prepare for FM13 with the Scouting Network.

Gaurav Chaddah
Gaurav Chaddah

Oh right, thought as much just no announcement was made. Are you planning on getting more scouts for fm 13?

Darren Smith

Not right now, I need to see how things go during FM13 then I will make a decision on whether we’ll get more scouts. The criteria for joining is getting tougher now so its tough to find the right people…I need to be sure any new scouts can brings something different and special in terms of what they find.

Victor Baluta

In the last games of FM interaction with the players, the staff and all the other people from the football world from the game became very important. Now the morale affects every player much more and that is normal, because is exactly like in reality ( when you are in a bad mood you can’t do anything well).
So in the last years morale became a crucial factor of the game, but the features were porr( in my opinion ) because there were many situations when you could do anything to boost the morale of a player.
Now I see that this part of the game has been improved and I like the new features, but I still have some doubts that there will be many possibilities to help a player when he is passing a bad period.

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