The FM 2013 video blogs are back! Today we’re talking about finances in Football Manager 2013 and the new things that you will have to deal with while trying to keep a healthy and prosperous club.
There are various improvements in that area, here are the most important ones:
- specific tax regimes for each country
- more realistic financial model
- projection tab in the finances screen, allowing you to see predicted figures for turnover, expenditure, profits, balance, player wages etc
Miles Jacobson has more details:
In case you missed the previous posts, here are the new features in Football Manager 2013 that were announced so far:
FM 2013 Interaction
- club and international managers can interact and comment on each others decisions
- new interactions with players from other clubs
- new interactions with staff
- new interactions with players – defend a signing, criticise a player, ask to withdraw from international football
- more advice from staff, including advice on what to tell the press before or after a match
- ask a staff member to stay when another club offers him a contract
FM 2013 International Management
- more in depth media and club interaction, leading to a lot more pressure on the international manager, similar to real life
- more sophisticated player interaction
- team meetings during tournaments and not only
FM 2013 Media Interaction
- tone system is now implemented in press conferences and not only in team talks
- improved media interaction in international management (example: journalists will question your squad selection)
FM 2013 Transfer Deadline Day
- special coverage of a very special day in football management
FM 2013 Transfers, Loans and Scouting
- manager style and philosophy are now important when applying for a job as chairmen tend to like a particular style
- AI transfers are now more realistic because they take the club philosophy and playing style into account
- new contract clauses for promotion and relegation
- new requirements when sending players on loan, such as the position they should play in and the squad status
- players can now request a loan deal to be terminated if they feel they are not getting enough first team football
- scouts now rate player for each role, in addition to the general positions on the pitch
- revamped scout report screen, much easier to see the essential information
FM 2013 Player & Staff Comparison
- better graphical illustration of the differences in attributes
- highlight key attributes for a specific role
- compare position ability of two players
- compare staff: coaches, physios, scouts etc
FM 2o13 Competition Updates
- revamped youth academy and reserves competitions in England
- co-ownership deals updated giving more liberty to negotiate such transfers
- MLS updated, Montreal Impact are included in the new game
- all the playable leagues were updated, including a the new youth rules in the… Romanian league! (plus several others)
FM 2013 Training
- completely new module, much easier to manage as general and match training are in the same screen
- improved individual training module
- you can send your coaches to study and get training badges, improving their skills
- training camps – you can send your team to training camps during the summer or, depending on the league, during the winter break as well
FM 2013 New Staff Roles
- Head of youth development – the man who will make sure that you recruit the best youngsters in your region but also manage your youth team
- Chief scout – the man who will filter the various scout reports, presenting you only the most viable options for transfers. This staff member can also handle assigning your scouts to specific tasks.
FM 2013 Director of Football
- this new staff member will handle all kinds of transfer business for you, including selling unwanted players or loaning out youngsters
FM 2013 Leaderboards
- separate leaderboards for each game mode (full career, FM Classic, challenges).
- separate leaderboards for nations/divisions.
- sophisticated scoring system that takes into account trophies, goals scored, but also the initial reputation of the club that you achieved those results with.
- fully integrated with Steam, you will be able to compare your score to those of your Steam friends.
- manager wages count towards the points you earn, so now there’s a point in negotiating a higher salary with your club.
FM 2013 Network Game Mode
- much easier to set up, network games will run through the powerful Steam servers.
- you have the possibility to export your team from single player mode into a network game. This way you can play against one of your friends regardless of which season your team is playing in the single player mode. For instance, I could play with Viitorul Constanta against Darren’s Scarborough or Kevin’s Toronto FC!
- agree on match view settings before the actual game, which avoids having the two players having different settings.
FM 2013 Match Engine
- New physics engine, which allows more realistic ball trajectories. The ball is now affected by pitch conditions and weather.
- Player bodies are more realistic.
- AI (Artificial Intelligence) more realistic.
- New cameras and the possibility to zoom in and out.
- Increased stadium details.
FM 2013 Match Day Experience
- live feed of suggestions and updates during the match in a single, customizable, panel, instead of multiple panels like in FM 2012
- quicker in-game substitutions
- animated action bar and match info bar during the match
- easier access to camera selection and match speed settings
Football Manager Classic
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Darren Smith
8 октября, 2012 at 19:58
Some good additions there, certainly ones to make the game realistic. The tax inclusion in contract negotiations will certainly make signing a player more complicated and I’m a little cautious on how the new approach to ‘non Football costs’ will effect finances…but as mentioned that is countered well with the prediction on how your finances will shape up in the future, that is by far my favorite addition.
Kevin
8 октября, 2012 at 20:36
I love Finances :)
Johnny Karp
9 октября, 2012 at 07:33
Yes, we know :P
Thomas Paine
8 октября, 2012 at 20:59
A stronger financial model was highly needed, I’m really looking forward to this.
Jamie Lewis
9 октября, 2012 at 00:13
Nothing about the change in finances that I wanted to see. A reason for you to make money as a manager. That’s the most unrealistic part, no reason for you to a high wage. Hopefully increases in your wage will add to your point total on the leaderboards.
Jamie Lewis
9 октября, 2012 at 00:22
never mind :)
Johnny Karp
9 октября, 2012 at 07:34
Manager wages do count for the leaderboards, that was already announced.
TheZiggy
9 октября, 2012 at 01:10
The individual tax regimes certainly has the potential to complicate matters. I’m sure it won’t take someone long to create a guide to it though.
Gaurav Chaddah
9 октября, 2012 at 07:38
As a 13 year old I don’t quite understand tax and all that stuff but I’m sure ill get my head around it after a while
Darren Smith
9 октября, 2012 at 12:04
Already considering simplifying this for everyone come the games release with a simple table, that is if Johnny doesn’t already have plans of course.
Johnny Karp
9 октября, 2012 at 13:43
Already planned ;)
Gaurav Chaddah
9 октября, 2012 at 17:33
Nice, I look forward to it!
Thales De Mattos Oliveira
10 октября, 2012 at 13:57
It’s a lot more realistic for sure. I think that had to be implemented on some point, as we often see players trading clubs, the reason being taxes.