The latest Football Manager 2013 patch is now available, including quite a few match engine fixes that I know you have been waiting for (I know I was!). To download and install the patch you just have to save your current game and quit Football Manager 2013, then quit and restart Steam and launch the game. Your update should start automatically.
Here’s what’s changed in FM 2013 Update 13.2.3
General
- Fixed runtime error when viewing other users match in network game
- Fixed rare FMC crash in February 2015
- Fixed rare edited Dutch competition crash
- Fixed rare instance of save not loading with edited db
- Fixed No Transfer Windows achievement/unlockable completion
Interface
- Fixed sorting of player training focus columns
- Fixed display of competition news screen
- Fixed potential rating of youth candidates displaying incorrectly
Match Engine v1339
- Tuned dribbling generally
- Fixed issue that counted too many dubious instances of running past opponent
- Toned down poor decision long shots
- Fixed some instances of short, under hit passes
- Made keepers more aggressive in meeting short back passes
- Slight improvement to defender positioning for short goal kicks
- Fixed bug that could cause players to try to clear ball from in front of own goal instead of scooping it clear
- Improved last ditch tackling and engaging of ball close to own goal
- Slightly reduced defender reactions at lower levels
- Improved engagement of ball player to reduce effectiveness of running with ball
- Fixed some instances where defenders don’t engage ball player around own area until it’s too late
- Further tuned kick and header accuracy
- Reduced aimless passes into channel from high up pitch
- Fixed rare instances of dead ball not being delivered correctly into opposing area
- Further tweaked defending against ball player
- Fine-tuned run past opponent counts slightly further
- Made dribbling slightly harder to achieve at higher speeds
- Made most players a favour more direct passes slightly
- Small fix to player reactions to loose balls
- Made defenders more aggressive in terms of looking to tackle ball player
- Fixed players with low closing down settings doing it so high up the pitch
- Fixed players set to specifically man mark opponent from leaving him too eagerly to engage ball player
- Small fix to specific man marking when opponent goes close to opposition d-line
- Fixed some interceptions being logged as tackles
- Fixed some instances of players playing opposition onside when defending free kicks
- Fixed some more instances of players not reacting to loose balls
- Fixed corner phase of play not ending when ball cleared way outside area, causing some bizarre knock-ons
- Fixed rare occurrence of play not restarting after a goal
- Fixed player not trying to turn and shoot when close to goal
- Fixed rare instances of unrealistically inaccurate kicks and passes
- Fixed some further issues with players closing down or not closing down properly
- Fixed some headers being unrealistically unchallenged due to collision avoidance code
- Fixed too many unrealistically weak penalty kicks
- Fixed some instances of unrealistically poor first touch
- Fixed players getting stuck in nets when retrieving ball
- Fixed rare issue causing keepers not to pick up routine ball near edge of own area
- Reduced crowding of players going for same ball on some crosses/corners
- Fixed assigned throw in takers not always being used for throws in attacking areas
- Further refinements to closing down and engagement of the ball player
- Some fine tuning of the weighting of short passes
- Made wide midfielders pay a bit more attention to opposition full backs
- One minor ball physics related fix
- Fixed unrealistic dallying on ball
- Less aimless clearances up field when not under pressure
- Couple more tweaks to closing down logic
- Fixed bug where keeper fumbles ball then doesn’t react properly
- Reduced risky passes across defence line
- Fix for ball passing through net occasionally
- Couple more small tweaks to closing down logic
- Further improved wide midfielder tracking of full backs
- Fixed goal kicks not being taken short
- Fixed quick free kicks rarely being taken
- Fixed bug where keeper moves a long distance to retrieve ball at free kick and is caught out of position when it’s taken quickly
- Fixed bug where keepers’ don’t always try to dive at attackers’ feet
- Fixed players dropping too deep on some free kicks
- Fixed a couple of bugs causing keepers not to intercept speculative balls properly
- Fixed a couple of bugs causing players not to react to loose balls or passes correctly
- Fixed bug causing player not to attempt jump for ball that he cannot quite reach
- Tweak to off ball movement
- Slightly encouraged high reward lofted passes
- Made players who have just done a burst of running more prone to miscontrol
- Fixed bug where player may over-run ball unnecessarily
- Slight toning down on accuracy of more difficult kicks
- Further fix for incorrect players taking attacking throw-ins
- Team talk fix relating to overfamiliarity with manager talk
- Improved challenging for headers on long kicks
- Fixed nasty knock on relating to players switching off when taking control of ball
- Fixed some lofted passes being a bit extreme
- Reduced power of ball bounce off post and crossbar
- Fixed rare instances of players dallying on ball
- Yet further tweaks to closing down logic
- Fixed some instances of keeper short distribution not working
- Couple more fixes relating to player reactions to ball
- Reduced some instances of dangerous passes in defensive areas
- Fixed rare bug where play freezes when two players close to stationary ball
- Fixed rare bug where quick free kick is decided upon but never taken resulting in deadlock until end of period
- Fixed unrealistic instances of players deciding to take over receiving ball from team mate
- Very slight increase in width of defensive unit to try to open play up slightly
- Fixed bug in pass choice AI that should now result in a bit better decision making
- Slight reduction in 50:50 challenges for lower aggression players
- Small ball collision fix
- Fixed a couple of bugs causing keeper to not try a save
- Fixed a rare bug causing players to double up on closing down an attacking player prematurely
- Made first touch a key attribute for sweeper keeper
- Fixed a bug with players going for the ball too early in the animations
Enjoy the game!
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Jamie Lewis
11 февраля, 2013 at 17:57
I have been quite dissappointed with the match engine in 13 (like most of the rest of the game). Hopefully this will get it back up on par with 12. I didn’t see anything that looked like a fix to ‘keeper «Hoover Hands», where a shot unrealisticly just appears in the ‘keeper’s hands.
Johnny Karp
11 февраля, 2013 at 18:08
I’m quite eager to start the game again and see how it works. I haven’t noticed that particular bug you are mentioning to be honest, then again there were just too many and it might have slipped below the radar.
Darren Smith
11 февраля, 2013 at 19:19
This will be interesting, hope they have improved all the areas they say above, as the last patch actually went the opposite way…but knowing SI they’ll have sorted it fingers crossed.
Johnny Karp
11 февраля, 2013 at 19:35
Seems sorted from what I’ve seen in a couple of matches, at least the long shots bug is and marking seems improved.
Darren Smith
11 февраля, 2013 at 21:12
Yeah I agree, two or three games in the massive bonus is the marking, its so refreshing to rely on my defenders actual ability as opposed to the opponents unrealistic misses…looks good to me so far.
saltwater
11 февраля, 2013 at 19:26
Brilliant, thanks for the notice Johnny, will look forward to playing my first match, incidentally a massive one, tomorrow, where sadly I can’t use the match engine as an excuse :). But this was desperately needed and hopefully the game is limited to small bugs from now on.
Johnny Karp
11 февраля, 2013 at 19:34
I’ve played a couple of matches and the first thing that I noticed is that my team finally plays as instructed, no more long shots, pass the ball and work it into the box. So I guess there’s no excuse if you lose that match :P
saltwater
12 февраля, 2013 at 17:24
Sorry Johnny, but is there a sure-fire way to know if your game has been updated?
Johnny Karp
13 февраля, 2013 at 06:57
Yes, start the game and go to «Game status» to see which version you are running.
nikozolo
12 февраля, 2013 at 05:52
Does this update include the january transfer wheelings and dealings or will I have to wait a bit longer for that? Im afraid I can’t check personally at the moment, I am at work.
Thanks again for the in depth update (on the updates)
Johnny Karp
12 февраля, 2013 at 08:31
No, the transfers will be included in a future patch that will most likely be available in March.
Cameron Moulton
18 февраля, 2013 at 14:29
Has anyone noticed an amazing fixture arrangement I mean my team are playing in the champions league on tuesday then a premier league match pops up we have to play on thursday and saturday, it makes the game almost impossible to win in different competitions as players are entering games almost dead even with squad rotation taking place
Johnny Karp
18 февраля, 2013 at 14:33
Not sure I understand: so you have a CL game on Tuesday and then Premier League matches on the next Thursday and Saturday?
Cameron Moulton
18 февраля, 2013 at 17:45
In the same week we play on tuesday, Thursday and Saturday sorry for being so confusing
Johnny Karp
18 февраля, 2013 at 17:51
That is quite weird indeed, never happened to me so far but I haven’t managed in England too much in FM 13. Hopefully it will be sorted with the transfer update patch but you should report it to SI in the official forums.
Nate
18 февраля, 2013 at 23:24
When do you reckon the January transfer patch will be out?
Johnny Karp
19 февраля, 2013 at 06:59
In March, probably first or second week.