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FMS Podcast Series Two Episode Four: Losing Sliders

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Hey guys and welcome back to our FMS Podcast series two. Episode four features a discussion on the absence of sliders in FM14, which is a very heated topic within the community. We also cover the usual sections from the To Madeira Corner to Tactic Fantastics and more. Scroll down and click play to hear our Football Manager podcast.

The FMS Podcast will be available in the tab near the top of this site, through iTunes and in each episode post (see below to play today’s episode.)

Football Manager Podcast, Series Two, Episode Four

Hosts: Darren Smith and Jake Lenahan. 

Duration: 1 hour 6 minutes

Content: Today we discuss the absence of sliders in FM14, is it the way forward and how has this huge change in tactics effected this years edition. Next up we discuss one of the best cheap wonderkids in FM14 and tactic fantastics will offer an insight into how you create tactics and what not to do. LAstly we finish on the quiz and listeners questions from the previous episode.

Want to listen to series two, episode four of the FMS Podcast? Its simple, just click the play button below!

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As always we are happy to hear your thoughts, so if you have a specific question you’d like answering in the next Podcast, just leave a comment below. Not all the questions can be featured and only a handful will be chosen, we’ll basically pick the ones that we feel the other listeners will find interesting.

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7 years ago

Hi Guys. Good to have you back. I must confess I support Darren in his frustration having to do with Jakes constant Asia questions. Come on, Jake: Indonesia?? Really? By now it seem to be a cheap (yeah I said it) ploy to win the quiz as one could just spend an afternoon digging up questions from this vast continent. If you do the same to “study” for the quiz, it is much harder, as you would have to remember names and such which are way outside of our western cultural norm. I have a minor i psychology and I can tell you cues are very important in memorizing. I.e if said cues are missing/absent as would be the case when one would study such names, one would be very hard pressed indeed to come up with an answer.

This does not equate to “no questions from anywhere but England”, as the majority of high level football is played in parts of the world that has cues in terms of language (latin or greek heritage). My tip for you Darren is to spend some time browsing Russian leagues, players, etc, to test Jakes thesis. The difference in remembering and internalizing factoids will be evident.

I dont mean to bash Jake, as I enjoy 99% of the podcast, but Asia is to football what England is to skiing ;)

7 years ago

Always great to hear another episode guys. Thanks for the work, especially considering the tough slider-discussion this time. Listeners question: Since the new tactic-system was (supposed) to be a move towards more realism, in which other section of the game (e.g. scouting, man-management, finance) is a move towards realism much-needed?

Gaurav Chaddah
7 years ago

Great podcast guys, really interesting debate on the sliders. I’m on the side which thinks the sliders should of stayed in the game… I know that many say that the game is moving on and developing and the new system is so much better however to make it just doesn’t make as much sense, it sort of takes the game aspect away and just trying to be a bit to realistic, it’s in my opinion made creating a tactic from not being to hard to pretty hard now, I’ve had a lot of trouble this year and usually just ended up downloading from yourself.

Must admit I’m in agreement with above… Jake’s questions are pretty harsh and tbh have been for as long as I can remember, I think it’s time you got him back ;)

I have a question for the next episode: What is the longest time you can remember playing FM for non stop or even have you ever played all night ect ect?

Ryan Daly
Ryan Daly
7 years ago

Good to see your back lads. On the sliders, I don’t think there is a need to go back to the sliders, but I do think that there needs to be more of a graphical representation of what your tactic is doing, to help you decide where the problems are. By the way, where abouts is the average positions screen ? I have never been able to find it.

7 years ago

Gents, really enjoyed the podcast. That’s the second one I’ve listened to and both have been excellent. Must be a difficult thing to pull off without a lot of gaps and stumbling over your words so kudos for that.

I’m really chuffed that my article in CCC has been the catalyst for further discussion and even more pleased that I seem to have changed someone’s mind, or at least reclaimed them from the ‘undecided’ group! If nothing else, it’s just nice to see that my article has given people food for thought.

A question for the next podcast: if, as I suspect is the next major change to be made in the franchise, attributes are removed and gamers are simply left with the star ratings for various roles (and perhaps the hexagon for Jake’s sake), would you continue to buy and play? If so, what change in the interface would it take for you to stop playing?

HUNT3R (@WallyJonck)
7 years ago

I’m only 10 minutes in so far, but I think you guys have so far hit the nail on the head. It’s not about being pro-sliders and I’ve told Shrewnaldo that as well. We’re moving to a more realistic system and the sliders are history. I feel you aren’t arguing that sliders be brought back, but that we still need a visual indicator of some kind.

It is still important to have some sort of visual reference or indicator to show us how our instructions are affecting different areas. The sliders gave us that and especially for people who are more visual, this is needed. An example I used on the SI Games forum, was the D-Line being higher for the more attacking strategies. You’ll automatically have a higher D-Line when using an “Attacking” mentality compared to “Control” which in turn has a higher line than “Standard”. This is without even touching the “Push higher up” or “Drop Deeper” instructions. I wonder what percentage of people know this? That’s just one example that can be improved and the same can be said for other instructions like closing down, for instance.

It has been a hot topic on twitter and on the forums (fora?) and I’m very confident that SI will have paid attention to the different views and we’ll almost certainly see an improved system for FM15. I just hope that a visual indicator is added to the Tactics Creator in some way.

HUNT3R (@WallyJonck)
7 years ago

I’d like to also add that the UI and instructions shouldn’t be ambiguous. We had the same with sliders, where most people thought they knew what the mentality slider meant, but very few actually did. We have a similar problem, especially for newer players.

We need a system where you know 100% what you’re instructing. It might not work, but then that’s your fault tactically rather than misunderstanding what an instruction does.

HUNT3R (@WallyJonck)
7 years ago
Reply to  Darren Smith

I think it’s just as confusing for new players now as it was back then. Back then, people thought they knew what every slider did, but few really did.

Now it’s more of the same. Do people really know what the difference is between an Enganche and a Trequartista? Really? Do they understand that choosing a target man role, will set the team to supply balls to that target man? Do they realise that short passing in general, will play passes to his feet and direct will mean balls will get lumped to him to flick on with his head or chest it down?

There’s no doubt in my mind that the current system is an improvement. It’s easier to understand football terminology like pass into space, drop deeper especially for newer players. I’m not new to the franchise and I had a good handle on the sliders, but I appreciate the new system because it’s easier to use.

Information about what your instructions mean need to be clearer both in text description and an additional visual aid. What form that visual aid will take is a conundrum that I hope SI has an answer to for FM15.

Pedro Fontan
Pedro Fontan
7 years ago

Great work again lads a great listen and some really in depth discussion, and thanks for answering my question. I’m going to have to go against the current and side with Jake a bit. I do think we need to have some sort of knowledge on other leagues and footballing nations other than just the major ones (England, Italy, Spain, Germany etc…) Although I will also admit that I could only name one club from Indonesia and that’s because I have played with them xD
As for the sliders I do believe that the current system is a big step towards a more realistic way of setting up tactics and a strategy when taking on a team. Although I do think that SI should incorporate into the current system, some sort of graphical indication of how different instructions affect the way players adapt to the game. One thing I have noticed is that now when you choose the option to “contain” during a game, the players will automatically waste time on set pieces, goal kicks etc.. Where as before you would have to choose through a slider how much you wanted to waste time, which could be a bit silly really. So to summarize, while I do think sliders gave a much more visual representation of how your tactics were affected by different settings I still think that as a “football simulator” rather than a game which seems to be Miles’s vision, the current system works better towards that idea. And you can get a much better idea of what different instructions do and if your players are corresponding to that on the pitch by actually watching a match and taking notes, like a true addict ;)

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