Today’s video blog is about the improved international management side of Football Manager, but before going in to that I have to make an announcement: the release date for FM 13 will be decided today and Miles will announce it tomorrow, probably in the Football Manager 2013 podcast. As always, I’ll be hear to break the news so stick around :)
Back to international management in FM 2013, here’s a quick round-up of the new features:
- more in depth media and club interaction, leading to a lot more pressure on the international manager, similar to real life
- more sophisticated player interaction
- team meetings during tournaments and not only
Here’s Miles Jacobson revealing these and more:
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If you missed the previous posts, here are the new FM 13 features that were announced so far:
- tone system is now implemented in press conferences and not only in team talks
- improved media interaction in international management (example: journalists will question your squad selection)
- special coverage of a very special day in football management
- manager style and philosophy are now important when applying for a job as chairmen tend to like a particular style
- AI transfers are now more realistic because they take the club philosophy and playing style into account
- new contract clauses for promotion and relegation
- new requirements when sending players on loan, such as the position they should play in and the squad status
- players can now request a loan deal to be terminated if they feel they are not getting enough first team football
- scouts now rate player for each role, in addition to the general positions on the pitch
- revamped scout report screen, much easier to see the essential information
- better graphical illustration of the differences in attributes
- highlight key attributes for a specific role
- compare position ability of two players
- compare staff: coaches, physios, scouts etc
- revamped youth academy and reserves competitions in England
- co-ownership deals updated giving more liberty to negotiate such transfers
- MLS updated, Montreal Impact are included in the new game
- all the playable leagues were updated, including a the new youth rules in the… Romanian league! (plus several others)
- completely new module, much easier to manage as general and match training are in the same screen
- improved individual training module
- you can send your coaches to study and get training badges, improving their skills
- training camps – you can send your team to training camps during the summer or, depending on the league, during the winter break as well
- Head of youth development – the man who will make sure that you recruit the best youngsters in your region but also manage your youth team
- Chief scout – the man who will filter the various scout reports, presenting you only the most viable options for transfers. This staff member can also handle assigning your scouts to specific tasks.
- this new staff member will handle all kinds of transfer business for you, including selling unwanted players or loaning out youngsters
- separate leaderboards for each game mode (full career, FM Classic, challenges).
- separate leaderboards for nations/divisions.
- sophisticated scoring system that takes into account trophies, goals scored, but also the initial reputation of the club that you achieved those results with.
- fully integrated with Steam, you will be able to compare your score to those of your Steam friends.
- manager wages count towards the points you earn, so now there’s a point in negotiating a higher salary with your club.
- much easier to set up, network games will run through the powerful Steam servers.
- you have the possibility to export your team from single player mode into a network game. This way you can play against one of your friends regardless of which season your team is playing in the single player mode. For instance, I could play with Viitorul Constanta against Darren’s Scarborough or Kevin’s Toronto FC!
- agree on match view settings before the actual game, which avoids having the two players having different settings.
- New physics engine, which allows more realistic ball trajectories. The ball is now affected by pitch conditions and weather.
- Player bodies are more realistic.
- AI (Artificial Intelligence) more realistic.
- New cameras and the possibility to zoom in and out.
- Increased stadium details.
- live feed of suggestions and updates during the match in a single, customizable, panel, instead of multiple panels like in FM 2012
- quicker in-game substitutions
- animated action bar and match info bar during the match
- easier access to camera selection and match speed settings